SCGHA Sweetheart Tournament
January 31 - February 2, 2025
OWHA Permit # 2425105
3 games guaranteed
Venue: MOHAWK 4 ICE CENTRE – 710 Mountain Brow Blvd. Hamilton, ON Game Length
10/10/12 with a three (3) minute warm up prior to each game.
There is no overtime in the round robin.
PLEASE BE PREPARED TO START 15 MINUTES BEFORE YOUR SCHEDULED GAME TIME. Rink Resurfacing
• The ice will be resurfaced after each game played on the ice surface.
• The ice will not be resurfaced prior to overtime; overtime will be considered as part of the preceding period.
• The Tournament Committee retains the right to alter the resurfacing schedule if the need arises. Jersey Conflicts
● Teams will identify their jersey colours when registering for the tournament. ● Teams are encouraged to bring a second set of jerseys
● Should there be a colour conflict the home team will be required to wear pinnies/jerseys supplied by the tournament.
Tournament Format
• Each team will play 3 round robin games within their division. Novice exception all teams will play equal number of games.
• Teams will then be seeded within their division after the Round Robin Games based upon points obtained.
WIN = 2 points, TIE = 1 point, LOSS = 0 points.
Final Division Standings
If there is a tie in points after the round robin games, the following tiebreakers will be used to break the
tie: (1) Record against other tied teams;
(2) Most wins in round robin
(3) Fewest goals allowed in round robin play;
(4) Goals scored minus goals against in round robin play;
(5) Fewest penalty minutes in round robin play;
(6) Earliest First goal scored in Round Robin
(7) Flip of a coin.
Examples:
First Tiebreaker (Head to Head)
Example: If 3 teams are tied for 1st place with 4 points each and no one defeated the other 2 teams proceed to tiebreaker #2
Second Tiebreaker (Most Wins)
If teams had the same amount of wins then proceed to tiebreaker #3
Third Tiebreaker (Fewest Goals allowed)
Goals Allowed: Team #1: 3 GA, Team #2: 5 GA, and Team #3: 5 GA.
Team #1 would be awarded 1st place due to the fewest goals allowed
Fourth Tiebreaker (Goals for – Goals against)
Team #2 and Team #3 are still tied with 5 goals against then the next tiebreaker is plus/minus in which Team #2 would be awarded second place with a +7 vs Team # 3 with a +6. (In a 3- way tie when one team is awarded a position the remaining teams continue on with the tie breaking rules – Head to Head winner only matters if one or more team(s) has defeated other team(s) in the first tiebreaker. Fifth Tiebreaker (Fewest Penalty Minutes)
Sixth Tiebreaker (Earliest Goal scored in Round Robin)
Seventh Tiebreaker (Flip of Coin)
Playoffs
• One-30 second timeout will be permitted per team/per game beginning with the Playoffs
• OVERTIME (4 on 4) If the game is tied after regulation play a 5-minute (stop time) sudden victory period playing 4 players plus a goalie (4 on 4). Teams will not switch ends. If a penalty is called the teams will play 4 on 3. If a second penalty is called against the same team the teams will play 5 on 3 and could play 5 on 5 or 5 on 4 if penalties expire during play. If this occurs the teams will play 5 on 5 until the next whistle, then revert back to 4 on 4 or 4 on 3 after the stoppage of play.
If the game is STILL tied: a 3 person Shoot Out will take place with each team sending 3 shooters. If still tied after 3 shooters each team will send out 1 shooter at a time until a winner is determined.
Coaches do not need to name shooters ahead of time on the game sheet. Timekeepers will record shooter’s numbers on the game sheet.
• Shots are taken one at a time with the Visiting Team going first. The game continues until a team scores and the opposing team is unsuccessful.
• A player that has a penalty at the end of the Overtime period or has been ejected cannot participate in the Shoot Out. No player can take a second shot until all players (excluding the goalies) have taken a shot.
Pickup players
• Must follow OWHA rules for pickup players. Pickup players must be identified in RAMP.
• In the spirit of a house league tournament teams are asked to limit pick-up players and utilize those on their roster.